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experiment · 2019 · solo · archived

3D Game Engine

A 3D game engine built from scratch in Java using LWJGL/OpenGL with shaders, terrain generation, lighting, and OBJ model loading.

§ overview

  • Built a 3D graphics engine from scratch using LWJGL and OpenGL.
  • Implemented GLSL vertex/fragment shaders, MVP matrix transformations, and a camera system.
  • Added terrain generation, per-pixel and specular lighting, texture mapping, and Blender OBJ model importing.

§ components

Each part of the stack is bound to one of the largest circles. Hover one to find it in the drawing.

  • n1Java
  • n2OpenGL

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